![]() This would be the case for new stories, but also just for adding a new sword. ![]() ![]() In DOS1, you could create a mod and then make that the main mod for the game after which you needed to start a new game. Kevin: Where to start… I think the most important feature is the new concept of “Adventures” and “Add-ons” and how it allows for plug-and-play modding. ![]() An excerpt: RPS: What features have you added to the modding tools since Divinity: Original Sin 1? If you're curious in how modding in Original Sin II works, what makes it a good starting point for people new to modding, and which, already available, mods for the game the developers like the most, you might want to check that interview out. Larian Studios' Kevin Van Nerum has talked to Rock, Paper, Shotgun about the mod tools for Larian's recently released RPG Divinity: Original Sin II.
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